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VRML
1999
ACM
14 years 1 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. Livin...
Mike Wray, Vincent Belrose
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 5 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
HAPTICS
2007
IEEE
14 years 3 months ago
The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency
This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performanc...
Christopher Sewell, Nikolas H. Blevins, Sumanth Pe...
CA
2003
IEEE
14 years 2 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
HICSS
2003
IEEE
124views Biometrics» more  HICSS 2003»
14 years 2 months ago
Community Building and Virtual Teamwork in an Online Learning Environment
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based le...
Martin D. Beer, Frances Slack, Gillian Armitt