Sciweavers

23 search results - page 2 / 5
» VirtualStudio2Go: digital video composition for real environ...
Sort
View
AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
CA
2003
IEEE
14 years 28 days ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
ICIP
2002
IEEE
14 years 9 months ago
Anti-collusion codes: multi-user and multimedia perspectives
Digital fingerprinting is an effective method to identify users who might try to redistribute multimedia content, such as images and video. These fingerprints are typically embedd...
Wade Trappe, Min Wu, K. J. Ray Liu
ISVC
2009
Springer
14 years 2 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
SUTC
2006
IEEE
14 years 1 months ago
Design and Implementation of Ubiquitous Smart Cameras
Design aspects and software modelling for ubiquitous real-time camera system are described in this paper. We propose system architecture using a network of inexpensive cameras and...
Chang Hong Lin, Wayne Wolf, Andrew Dixon, Xenofon ...