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» VirtualStudio2Go: digital video composition for real environ...
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DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
VRST
2005
ACM
14 years 1 months ago
Rapid scene modelling, registration and specification for mixed reality systems
Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
Russell M. Freeman, Anthony Steed, Bin Zhou
ISM
2008
IEEE
155views Multimedia» more  ISM 2008»
13 years 7 months ago
Whiteboard Content Extraction and Analysis for the Classroom Environment
We describe whiteboard content capture system from Presentations Automatically Organized from Lectures (PAOL) that captures content within the setting of a classroom environment. ...
Paul E. Dickson, W. Richards Adrion, Allen R. Hans...
GECCO
2008
Springer
154views Optimization» more  GECCO 2008»
13 years 8 months ago
Automated shape composition based on cell biology and distributed genetic programming
Motivated by the ability of living cells to form specific shapes and structures, we present a computational approach using distributed genetic programming to discover cell-cell i...
Linge Bai, Manolya Eyiyurekli, David E. Breen
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche