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ACMSE
2005
ACM
14 years 17 days ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
SIGCSE
2009
ACM
221views Education» more  SIGCSE 2009»
14 years 7 months ago
Virtualized games for teaching about distributed systems
Complex distributed systems are increasingly important in modern computer science, yet many undergraduate curricula do not give students the opportunity to develop the skill sets ...
Joel Wein, Kirill Kourtchikov, Yan Cheng, Ron Guti...
SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
14 years 28 days ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way
TE
2010
104views more  TE 2010»
13 years 1 months ago
Integrating Asynchronous Digital Design Into the Computer Engineering Curriculum
Abstract--As demand increases for circuits with higher performance, higher complexity, and decreased feature size, asynchronous (clockless) paradigms will become more widely used i...
Scott C. Smith, Waleed Al-Assadi, Jia Di
SIGIR
2005
ACM
14 years 16 days ago
Search engines and how students think they work
To investigate the nature of people’s understandings for how search engines work, we collected data from 232 undergraduate and graduate students. Students were asked to “draw ...
Efthimis N. Efthimiadis, David G. Hendry