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» Virtualized games for teaching about distributed systems
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NOSSDAV
2005
Springer
14 years 29 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
IPPS
1999
IEEE
13 years 11 months ago
Implementation of a Virtual Time Synchronizer for Distributed Databases
The availability of high speed networks and improved microprocessor performance have made it possible to build inexpensive cluster of workstations as an appealing platform for par...
Azzedine Boukerche, Sajal K. Das, Ajoy Kumar Datta...
EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 1 months ago
Mobilizing Intellectual Bandwidth in a Distributed Virtual Organization: The Missing Links
The rise of distributed collaborative environments has brought about new opportunities for bringing together the experience and skills of geographically dispersed employees toward...
Sajda Qureshi, Arthur de Leeuw
NETGAMES
2004
ACM
14 years 27 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...