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» Virtualized games for teaching about distributed systems
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HASE
2008
IEEE
13 years 8 months ago
HyperMIP: Hypervisor Controlled Mobile IP for Virtual Machine Live Migration across Networks
Live migration provides transparent load-balancing and fault-tolerant mechanism for applications. When a Virtual Machine migrates among hosts residing in two networks, the network...
Qin Li, Jinpeng Huai, Jianxin Li, Tianyu Wo, Minxi...
ATAL
2009
Springer
14 years 2 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ļ...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
ATAL
2008
Springer
13 years 9 months ago
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...
ATAL
2007
Springer
14 years 1 months ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of othersā€™ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
NETGAMES
2004
ACM
14 years 27 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception ļ¬lters exploit the limitations of human perception to reduce the eļ¬€ects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen