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» Virtualized games for teaching about distributed systems
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CHI
2008
ACM
14 years 7 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
WSC
2008
13 years 9 months ago
Enhancing simulation as improvement and decision support system tool
Lecturing a Discrete Event Simulation course implies some challenges for the instructors. These challenges implies taking decisions from the design of the course to the selection ...
Heriberto Garcia, Eduardo Garcia
ACMACE
2005
ACM
13 years 9 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ACL
2012
11 years 9 months ago
Applications of GPC Rules and Character Structures in Games for Learning Chinese Characters
We demonstrate applications of psycholinguistic and sublexical information for learning Chinese characters. The knowledge about the grapheme-phoneme conversion (GPC) rules of lang...
Wei-Jie Huang, Chia-Ru Chou, Yu-Lin Tzeng, Chia-Yi...
APAL
2005
117views more  APAL 2005»
13 years 7 months ago
About cut elimination for logics of common knowledge
The notions of common knowledge or common belief play an important role in several areas of computer science (e.g. distributed systems, communication), in philosophy, game theory,...
Luca Alberucci, Gerhard Jäger