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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
14 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
SIGGRAPH
1994
ACM
14 years 2 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
SOSP
2007
ACM
14 years 7 months ago
VirtualPower: coordinated power management in virtualized enterprise systems
Power management has become increasingly necessary in large-scale datacenters to address costs and limitations in cooling or power delivery. This paper explores how to integrate p...
Ripal Nathuji, Karsten Schwan
CASES
2008
ACM
14 years 6 days ago
Efficient code caching to improve performance and energy consumption for java applications
Java applications rely on Just-In-Time (JIT) compilers or adaptive compilers to generate and optimize binary code at runtime to boost performance. In conventional Java Virtual Mac...
Yu Sun, Wei Zhang
ICDCS
1997
IEEE
14 years 2 months ago
Effect of Connection Rerouting on Application Performance in Mobile Networks
—The increasing deployment of wireless access technology, along with the emergence of high speed integrated service networks, such as ATM, promises to provide mobile users with u...
Partho Pratim Mishra, Mani B. Srivastava