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109
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VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
15 years 8 months ago
Multi-Frame Rate Rendering and Display
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by ...
Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk...
107
Voted
VR
2007
IEEE
115views Virtual Reality» more  VR 2007»
15 years 8 months ago
Effective Cooperative Haptic Interaction over the Internet
We present a system that enables, for the first time, effective transatlantic cooperative haptic manipulation of objects whose motion is computed using a physically-based model. ...
Mashhuda Glencross, Caroline Jay, Jeff Feasel, Luv...
99
Voted
CCS
2007
ACM
15 years 8 months ago
Automated detection of persistent kernel control-flow attacks
This paper presents a new approach to dynamically monitoring operating system kernel integrity, based on a property called state-based control-flow integrity (SBCFI). Violations ...
Nick L. Petroni Jr., Michael W. Hicks
ICSEA
2006
IEEE
15 years 8 months ago
UbiNet: A Generic and Ubiquitous Service Provider Framework
—In mobile environment, it is very common that mobile devices periodically stay in disconnection mode. In a networked world as today, computer users rely on network services so h...
Jinsuo Zhang, Sumi Helal
107
Voted
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 8 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti