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EUROGRAPHICS
2010
Eurographics
13 years 10 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
DAGM
2010
Springer
13 years 10 months ago
Exploiting Redundancy for Aerial Image Fusion Using Convex Optimization
Abstract. Image fusion in high-resolution aerial imagery poses a challenging problem due to fine details and complex textures. In particular, color image fusion by using virtual or...
Stefan Kluckner, Thomas Pock, Horst Bischof
CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 10 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
EUROPAR
2010
Springer
13 years 10 months ago
Profile-Driven Selective Program Loading
Abstract. Complex software systems use many shared libraries frequently composed of large off-the-shelf components. Only a limited number of functions are used from these shared li...
Tugrul Ince, Jeffrey K. Hollingsworth
GECON
2010
Springer
198views Business» more  GECON 2010»
13 years 10 months ago
Resource-Level QoS Metric for CPU-Based Guarantees in Cloud Providers
Success of Cloud computing requires that both customers and providers can be confident that signed Service Level Agreements (SLA) are supporting their respective business activitie...
Iñigo Goiri, Ferran Julià, Josep Ori...