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TSMC
2010
13 years 3 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
IJCGT
2011
112views more  IJCGT 2011»
13 years 13 days ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
INFOCOM
2011
IEEE
13 years 13 days ago
STAP: A social-tier-assisted packet forwarding protocol for achieving receiver-location privacy preservation in VANETs
—Receiver-location privacy is an important security requirement in privacy-preserving Vehicular Ad hoc Networks (VANETs), yet the unavailable receiver’s location information ma...
Xiaodong Lin, Rongxing Lu, Xiaohui Liang, Xuemin S...
ASPLOS
2012
ACM
12 years 4 months ago
Scalable address spaces using RCU balanced trees
Software developers commonly exploit multicore processors by building multithreaded software in which all threads of an application share a single address space. This shared addre...
Austin T. Clements, M. Frans Kaashoek, Nickolai Ze...
SIGCOMM
2012
ACM
11 years 11 months ago
Multi-resource fair queueing for packet processing
Middleboxes are ubiquitous in today’s networks and perform a variety of important functions, including IDS, VPN, firewalling, and WAN optimization. These functions differ vastl...
Ali Ghodsi, Vyas Sekar, Matei Zaharia, Ion Stoica