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125
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TSMC
2010
14 years 9 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
111
Voted
IJCGT
2011
112views more  IJCGT 2011»
14 years 5 months ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
132
Voted
INFOCOM
2011
IEEE
14 years 5 months ago
STAP: A social-tier-assisted packet forwarding protocol for achieving receiver-location privacy preservation in VANETs
—Receiver-location privacy is an important security requirement in privacy-preserving Vehicular Ad hoc Networks (VANETs), yet the unavailable receiver’s location information ma...
Xiaodong Lin, Rongxing Lu, Xiaohui Liang, Xuemin S...
125
Voted
ASPLOS
2012
ACM
13 years 10 months ago
Scalable address spaces using RCU balanced trees
Software developers commonly exploit multicore processors by building multithreaded software in which all threads of an application share a single address space. This shared addre...
Austin T. Clements, M. Frans Kaashoek, Nickolai Ze...
146
Voted
SIGCOMM
2012
ACM
13 years 4 months ago
Multi-resource fair queueing for packet processing
Middleboxes are ubiquitous in today’s networks and perform a variety of important functions, including IDS, VPN, firewalling, and WAN optimization. These functions differ vastl...
Ali Ghodsi, Vyas Sekar, Matei Zaharia, Ion Stoica