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» Virtualizing Real-World Objects
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SIGGRAPH
1999
ACM
15 years 7 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
GRAPHICSINTERFACE
2008
15 years 4 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
129
Voted
DOA
2000
75views more  DOA 2000»
15 years 4 months ago
A Distributed-Object Infrastructure for Corporate Websites
A corporate website is the virtual representation of a corporation or organization on the Internet. Corporate websites face numerous problems due to their large size and complexit...
Ihor Kuz, Patrick Verkaik, Maarten van Steen, Henk...
154
Voted
PRESENCE
1998
112views more  PRESENCE 1998»
15 years 2 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
94
Voted
HAPTICS
2009
IEEE
15 years 9 months ago
Finger force of exploratory movements is adapted to the compliance of deformable objects
In this experiment we investigated the influence of stimulus properties on exploratory movement parameters in active touch. More precisely, we investigated whether and to what ex...
Lukas Kaim, Knut Drewing