In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real ...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on pri...