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WSCG
2000
97views more  WSCG 2000»
13 years 9 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...
ECML
2005
Springer
14 years 1 months ago
Machine Learning of Plan Robustness Knowledge About Instances
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
Sergio Jiménez, Fernando Fernández, ...
ICAT
2006
IEEE
14 years 1 months ago
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
This paper discusses an evaluation of an augmented reality (AR) multimodal interface that uses combined speech and paddle gestures for interaction with virtual objects in the real ...
Sylvia Irawati, Scott Green, Mark Billinghurst, An...
IWEC
2010
13 years 9 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
UIST
1993
ACM
13 years 11 months ago
A Toolset for Navigation in Virtual Environments
Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on pri...
Rudolph P. Darken, John L. Sibert