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» Virtualizing Real-World Objects
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124
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AIS
1999
Springer
15 years 2 months ago
Preserving communication context: Virtual workspace and interpersonal space in Japanese CSCW
The past decade has seen the development of a perspective holding that technology is socially constructed (Mackenzie and Wacjman, 1985; Bijker, Hughes and Pinch, 1987; Bijker and L...
Lorna Heaton
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 7 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
105
Voted
ACCV
2006
Springer
15 years 8 months ago
Augmented Stereo Panoramas
Panoramas and object movies are popular image-based techniques for modeling and rendering 3D scenes and objects. In this paper, we present a method which allows the authors of virt...
Chien-Wei Chen, Li-Wei Chan, Yu-Pao Tsai, Yi-Ping ...
IEEECGIV
2006
IEEE
15 years 8 months ago
Synthesizing Free-Viewpoint Images from Multiple View Videos in Soccer Stadium
We propose a new method for synthesizing freeviewpoint images from multiple view videos in soccer stadium. The previous method[1] can synthesize virtual viewpoint images at only i...
Kunihiko Hayashi, Hideo Saito
174
Voted
UIST
1993
ACM
15 years 6 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...