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ADCOG
2004
15 years 3 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
DAGSTUHL
2006
15 years 3 months ago
A Bayesian Reputation System for Virtual Organizations
Abstract. Virtual Organizations (VOs) are an emerging business model in today's Internet economy. Increased specialization and focusing on an organization's core competen...
Jochen Haller
APVIS
2003
15 years 3 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz
TVCG
2008
96views more  TVCG 2008»
15 years 2 months ago
Hand Motion Prediction for Distributed Virtual Environments
We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
Addison Chan, Rynson W. H. Lau, Lewis W. F. Li
MVA
2002
106views Computer Vision» more  MVA 2002»
15 years 2 months ago
Wearable Virtual Tablet: Fingertip Drawing Interface Using an Active-Infrared Camera
We always input various kinds of information into a computer when using it. As wearable technology advances, several works about portable interfaces have been reported. These inte...
Norimichi Ukita, Akihiro Terabe, Yasuyuki Kono, Ma...