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EDUTAINMENT
2007
Springer
14 years 4 months ago
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
Jinseok Seo, Gerard Jounghyun Kim
ACMACE
2006
ACM
14 years 4 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
14 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
IJVR
2008
106views more  IJVR 2008»
13 years 10 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
ECOOP
1999
Springer
14 years 2 months ago
Foundations for Virtual Types
Virtual types have been proposed as a notation for generic programming in object-oriented languages—an alternative to the more familiar mechanism of parametric classes. The trade...
Atsushi Igarashi, Benjamin C. Pierce