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DSRT
2006
IEEE
14 years 4 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
ICMCS
2005
IEEE
162views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Free viewpoint video synthesis and presentation from multiple sporting videos
This paper introduces two kinds of free viewpoint observation systems for sporting events captured with uncalibrated multiple cameras in a stadium. In the first system (Viewpoint...
Naho Inamoto, Hideo Saito
IUI
2003
ACM
14 years 3 months ago
Scripting embodied agents behaviour with CML: character markup language
Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and humancomputer-interaction. Such agent metaphors will only be widely applicable t...
Yasmine Arafa, E. H. Mamdani
VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
14 years 3 months ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...
IUI
2009
ACM
14 years 2 months ago
Simplified facial animation control utilizing novel input devices: a comparative study
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...
Nikolaus Bee, Bernhard Falk, Elisabeth André