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SI3D
2005
ACM
14 years 3 months ago
Interest management middleware for networked games
In this paper we present an implementation of an interest management scheme using standard message oriented middleware (MOM) technologies to provide scalable message dissemination...
Graham Morgan, Fengyun Lu, Kier Storey
COLCOM
2005
IEEE
14 years 3 days ago
Object-associated telepointer for real-time collaborative document editing systems
Telepointers are a real-time groupware interface feature to indicate where other users are pointing. None of existing telepointer techniques, however, is capable of tracking the r...
Steven Xia, David Sun, Chengzheng Sun, David Chen
CASCON
2006
88views Education» more  CASCON 2006»
13 years 11 months ago
Utilizing field usage patterns for Java heap space optimization
This research studies the characteristics of field usage patterns in the SpecJVM98 benchmarks. It finds that multiple object instances of the same class often exhibit different fi...
Zhuang Guo, José Nelson Amaral, Duane Szafr...
JOT
2006
121views more  JOT 2006»
13 years 10 months ago
Constructing persistent object-oriented models with standard C++
In this paper, it is suggested an approach and a design pattern for developing object-oriented models that need to be persistent, including the databases of moderate size, with us...
Alexander Kozynchenko
CGF
2002
168views more  CGF 2002»
13 years 10 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...