We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Models of implicit surfaces and curves trimmed by a solid are discussed in the context of dimensionally heterogeneous object modeling. Both a carrier surface and a trimming solid ...
Benjamin Schmitt, Galina Pasko, Alexander A. Pasko...
In this paper we describe a prototype implementation of updateable views called “SBQL Views”. The prototype follows a novel approach to view updates based on the Stack-Based Ap...
This paper presents a prototype dialogue system, K2, in which a user can instruct agents through speech input to manipulate various objects in a 3-D virtual world. The agents’ ac...
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...