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» Virtually Shared Displays and User Input Devices
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ACSC
2005
IEEE
14 years 1 months ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka
VC
2010
197views more  VC 2010»
13 years 2 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
CHI
2006
ACM
14 years 8 months ago
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
We present Hover Widgets, a new technique for increasing the capabilities of pen-based interfaces. Hover Widgets are implemented by using the pen movements above the display surfa...
Tovi Grossman, Ken Hinckley, Patrick Baudisch, Man...
VR
2010
IEEE
205views Virtual Reality» more  VR 2010»
13 years 6 months ago
Exploring individual user differences in the 2D/3D interaction with medical image data
Abstract User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether com...
Elena V. Zudilova-Seinstra, Boris W. van Schooten,...
HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
14 years 20 days ago
AUI: A Programming Language for Developing Plastic Interactive Software
With the proliferation of consumer computing devices with varied display and input characteristics, it has become desirable to develop interactive systems that are usable across m...
Kevin A. Schneider, James R. Cordy