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» Virtually Shared Displays and User Input Devices
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ETRA
2010
ACM
233views Biometrics» more  ETRA 2010»
14 years 1 months ago
Visual search in the (un)real world: how head-mounted displays affect eye movements, head movements and target detection
Head-mounted displays (HMDs) that use a see-through display method allow for superimposing computer-generated images upon a real-world view. Such devices, however, normally restri...
Tobit Kollenberg, Alexander Neumann, Dorothe Schne...
JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
SIGGRAPH
1993
ACM
13 years 11 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
MHCI
2007
Springer
14 years 1 months ago
Multi-context photo browsing on mobile devices based on tilt dynamics
This paper presents a photo browsing system on mobile devices to browse and search photos efficiently by tilting action. It employs tilt dynamics and multi-scale photo screen layo...
Sung-Jung Cho, Roderick Murray-Smith, Yeun-Bae Kim