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» Visibility Sampling on GPU and Applications
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SI3D
2010
ACM
14 years 1 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
ASPLOS
2009
ACM
13 years 11 months ago
Accelerating phase unwrapping and affine transformations for optical quadrature microscopy using CUDA
Optical Quadrature Microscopy (OQM) is a process which uses phase data to capture information about the sample being studied. OQM is part of an imaging framework developed by the ...
Perhaad Mistry, Sherman Braganza, David R. Kaeli, ...
PRL
2010
224views more  PRL 2010»
13 years 6 months ago
Directional binary code with application to PolyU near-infrared face database
— This paper introduces the establishment of PolyU Near-Infrared Face Database (PolyU-4 NIRFD) and presents a new coding scheme for face recognition. The PolyU-NIRFD contains ima...
Baochang Zhang, Lei Zhang 0006, David Zhang, Linli...
TVCG
2008
110views more  TVCG 2008»
13 years 7 months ago
Visibility-driven Mesh Analysis and Visualization through Graph Cuts
In this paper we present an algorithm that operates on a triangular mesh and classifies each face of a triangle as either inside or outside. We present three example applications o...
Kaichi Zhou, Eugene Zhang, Jirí Bittner, Pe...
CGF
2008
144views more  CGF 2008»
13 years 7 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset