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VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
14 years 21 days ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
CCCG
2007
13 years 10 months ago
Generalized Watchman Route Problem with Discrete View Cost
In this paper, we introduce a generalized version of the Watchman Route Problem (WRP) where the objective is to plan a continuous closed route in a polygon (possibly with holes) a...
Pengpeng Wang, Ramesh Krishnamurti, Kamal Gupta
CVPR
2009
IEEE
15 years 3 months ago
Active Stereo Tracking of Multiple Free-Moving Targets
This article presents a general approach for the active stereo tracking of multiple moving targets. The problem is formulated on the plane, where cameras are modeled as ”line ...
Helder Araújo, João P. Barreto, Luis...
ICCV
2003
IEEE
14 years 10 months ago
Dense Shape Reconstruction of a Moving Object under Arbitrary, Unknown Lighting
We present a method for shape reconstruction from several images of a moving object. The reconstruction is dense (up to image resolution). The method assumes that the motion is kn...
Denis Simakov, Darya Frolova, Ronen Basri
CCCG
1993
13 years 10 months ago
Shortest Paths for a Two-robot Rendez-vous
In this paper, we consider an optimalmotionplanning problem for a pair of point robots in a planar environment with polygonal obstacles. We seek a pair of paths upon which the rob...
Erik L. Wynters, Joseph S. B. Mitchell