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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
AVI
2004
13 years 9 months ago
Integrating expanding annotations with a 3D explosion probe
Understanding complex 3D virtual models can be difficult, especially when the model has interior components not initially visible and ancillary text. We describe new techniques fo...
Henry Sonnet, M. Sheelagh T. Carpendale, Thomas St...

Dataset
1555views
14 years 8 months ago
ROMA (ROad MArkings) : Image database for the evaluation of road markings extraction algorithms
ROMA is a database of numerical images easily usable to evaluate in a systematic way the performance of road markings extraction algorithms. It comprises more than 100 original ima...
J.-P. Tarel, P. Nicolle, P. Charbonnier and T. Vei...
PG
2007
IEEE
14 years 1 months ago
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
We describe a computer graphics system that supports conceptual architectural design and analysis. We use as a starting point the traditional sketchbook drawings that architects u...
Julie Dorsey, Songhua Xu, Gabe Smedresman, Holly E...
ICPR
2004
IEEE
14 years 8 months ago
Eye Tracking Using Markov Models
We propose an eye detection and tracking method based on color and geometrical features of the human face using a monocular camera. In this method a decision is made on whether th...
A. M. Bagci, Ashfaq A. Khokhar, E. Cetin, Rashid A...