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ACSC
2007
IEEE
14 years 4 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro
CSL
2010
Springer
13 years 11 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...
LATIN
2010
Springer
14 years 5 months ago
The Language Theory of Bounded Context-Switching
Concurrent compositions of recursive programs with finite a natural abstraction model for concurrent programs. Since reachability is undecidable for this class, a restricted form ...
Salvatore La Torre, Parthasarathy Madhusudan, Genn...
CSCW
2007
ACM
13 years 10 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
TASLP
2008
96views more  TASLP 2008»
13 years 10 months ago
Fast Tracing of Acoustic Beams and Paths Through Visibility Lookup
The beam tracing method can be used for the fast tracing of a large number of acoustic paths through a direct lookup of a special tree-like data structure (beam tree) that describe...
Fabio Antonacci, M. Foco, Augusto Sarti, Stefano T...