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WSCG
2004
209views more  WSCG 2004»
13 years 11 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
CGVR
2008
13 years 11 months ago
A Graph Drawing Algorithm for the Game of Sprouts
- A graph drawing algorithm for the Game of Sprouts is presented. The algorithm guarantees that the polylines that connect graph nodes are drawn smoothly and that they maintain rea...
Wayne Brown, Leemon C. Baird III
IE
2007
13 years 12 months ago
Then, suddenly, I was moved: nostalgia and the media history of games
Gaming has a past; it cannot escape the rearticulation of genres, traditions and images of its history. The haunting of the present is all the more visible here than in other form...
Christian McCrea
MFCS
2009
Springer
14 years 4 months ago
Query Automata for Nested Words
We study visibly pushdown automata (VPA) models for expressing and evaluating queries, expressed using MSO formulas, on words with a nesting structure (like XML documents). We de...
P. Madhusudan, Mahesh Viswanathan
AAAI
2012
12 years 23 days ago
Computing Game-Theoretic Solutions and Applications to Security
The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorith...
Vincent Conitzer