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MFCS
2010
Springer
13 years 8 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
WSC
2000
13 years 11 months ago
A strategic supply chain simulation model
In this paper, we describe a simulation game designed to quantify the benefits of an enterprise resource planning system coupled with the balanced scorecard framework in an extend...
James Ritchie-Dunham, Douglas J. Morrice, Judy E. ...
ACMACE
2006
ACM
14 years 4 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
ECOOP
2007
Springer
14 years 4 months ago
Towards correct evolution of components using VPA-based aspects
Abstract. Interaction protocols are a popular means to construct correct component-based systems. Aspects that modify such protocols are interesting in this context because they su...
Dong Ha Nguyen, Mario Südholt
TAMC
2010
Springer
14 years 3 months ago
Streaming Algorithms for Some Problems in Log-Space
Abstract. In this paper, we give streaming algorithms for some problems which are known to be in deterministic log-space, when the number of passes made on the input is unbounded. ...
Ajesh Babu, Nutan Limaye, Girish Varma