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» Visibly Pushdown Games
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DLT
2007
13 years 11 months ago
2-Visibly Pushdown Automata
Visibly Pushdown Automata (VPA) are a special case of pushdown machines where the stack operations are driven by the input. In this paper, we consider VPA with two stacks, namely 2...
Dario Carotenuto, Aniello Murano, Adriano Peron
CONCUR
2007
Springer
14 years 4 months ago
Pushdown Module Checking with Imperfect Information
The model checking problem for finite-state open systems (module checking) has been extensively studied in the literature, both in the context of environments with perfect and imp...
Benjamin Aminof, Aniello Murano, Moshe Y. Vardi
CSR
2008
Springer
14 years 4 days ago
Synchronization of Grammars
Abstract. Deterministic graph grammars are finite devices which generate the transition graphs of pushdown automata. We define the notion of synchronization by grammars, generalizi...
Didier Caucal, Stéphane Hassen
CSL
2006
Springer
14 years 2 months ago
Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation
Abstract. We investigate the possibility of (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basi...
Jirí Srba
LICS
2008
IEEE
14 years 4 months ago
Winning Regions of Higher-Order Pushdown Games
In this paper we consider parity games defined by higher-order pushdown automata. These automata generalise pushdown automata by the use of higher-order stacks, which are nested ...
Arnaud Carayol, Matthew Hague, Antoine Meyer, C.-H...