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139
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CVIU
2007
121views more  CVIU 2007»
15 years 2 months ago
Vision-based hand pose estimation: A review
Direct use of the hand as an input device is an attractive method for providing natural human–computer interaction (HCI). Currently, the only technology that satisfies the adva...
Ali Erol, George Bebis, Mircea Nicolescu, Richard ...
182
Voted
EUROMED
2010
14 years 12 months ago
Assessing the Socio-economic Impact of 3D Visualisation in Cultural Heritage
Despite the multitude of impact measurement techniques available to heritage site managers there is a case for the bigger strategic picture to figure more strongly in impact measur...
Jaime Kaminski, Jim McLoughlin, Babak Sodagar
ICARCV
2006
IEEE
313views Robotics» more  ICARCV 2006»
15 years 8 months ago
GestureCam: A Smart Camera for Gesture Recognition and Gesture-Controlled Web Navigation
– Smart camera, or an intelligent camera, is an embedded vision system which captures and processes image to extract application-specific information in real time. Smart cameras ...
Yu Shi, Ronnie Taib, Serge Lichman
156
Voted
CGF
2010
199views more  CGF 2010»
15 years 1 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
135
Voted
CVPR
2006
IEEE
16 years 4 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan