Sciweavers

1238 search results - page 58 / 248
» Vision for Interaction
Sort
View
ICPR
2006
IEEE
14 years 11 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CVBIA
2005
Springer
14 years 3 months ago
Fast 3D Brain Segmentation Using Dual-Front Active Contours with Optional User-Interaction
Abstract. Important attributes of 3D brain segmentation algorithms include robustness, accuracy, computational efficiency, and facilitation of user interaction, yet few algorithms ...
Hua Li, Anthony J. Yezzi, Laurent D. Cohen
ACCV
1995
Springer
14 years 1 months ago
Developing an Active Observer
We present a binocular active vision system that can attend to and xate a moving target. Our system has an open and expandable design and it forms the rst steps of a long term e o...
Jan-Olof Eklundh, Tomas Uhlin, Peter Nordlund, Ats...
CVPR
2010
IEEE
14 years 6 months ago
Geodesic Graph Cut for Interactive Image Segmentation
Interactive segmentation is useful for selecting objects of interest in images and continues to be a topic of much study. Methods that grow regions from foreground/background seed...
Brian Price, Bryan Morse, Scott Cohen
CHI
2009
ACM
14 years 10 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle