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SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
DMKD
2004
ACM
127views Data Mining» more  DMKD 2004»
14 years 29 days ago
Discovering spatial patterns accurately with effective noise removal
Cluster analysis is a common approach to pattern discovery in spatial databases. While many clustering techniques have been developed, it is still challenging to discover implicit...
Yu Qian, Kang Zhang
ECCV
2010
Springer
14 years 26 days ago
Word Spotting in the Wild
We present a method for spotting words in the wild, i.e., in real images taken in unconstrained environments. Text found in the wild has a surprising range of difficulty. At one en...
WORDS
2003
IEEE
14 years 24 days ago
Weaving Aspects into Real-Time Operating System Design Using Object-Oriented Model Transformation
Despite of the proliferation of object-oriented and component technology, their application to real-time operating systems (RTOS) has been limited since most design concerns in RT...
Jiyong Park, Saehwa Kim, Seongsoo Hong
ECCV
2010
Springer
14 years 21 days ago
A Streakline Representation of Flow in Crowded Scenes
Based on the Lagrangian framework for fluid dynamics, a streakline representation of flow is presented to solve computer vision problems involving crowd and traffic flow. Streakl...
Ramin Mehran, Brian E. Moore, Mubarak Shah