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ICMCS
2006
IEEE
106views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Scalability in Human Shape Analysis
This paper proposes a new approach for the human motion analysis. The main contribution comes from the proposed representation of the human body. Most of already existing systems ...
Thomas Fourès, Philippe Joly
AFRIGRAPH
2006
ACM
14 years 1 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
MVA
2002
186views Computer Vision» more  MVA 2002»
13 years 7 months ago
Identifying Body Parts of Multiple People in Multi-Camera Images
In order to track and recognize the movements of multiple people using multiple cameras, each person needs to be segmented and identified in the image of each camera. We propose a...
Masafumi Tominaga, Hitoshi Hongo, Hiroyasu Koshimi...
BMCBI
2005
223views more  BMCBI 2005»
13 years 7 months ago
Bioinformatics approaches for cross-species liver cancer analysis based on microarray gene expression profiling
Background: The completion of the sequencing of human, mouse and rat genomes and knowledge of cross-species gene homologies enables studies of differential gene expression in anim...
Hong Fang, Weida Tong, Roger Perkins, Leming M. Sh...
PG
2007
IEEE
14 years 1 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama