We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
We prove that the lines tangent to four possibly intersecting convex polyhedra in 3 with n edges in total form Θ(n2 ) connected components in the worst case. In the generic ca...
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
In this paper, we develop an interactive haptic system, which can be further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like ...