In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
Many automated learning procedures lack interpretability, operating effectively as a black box: providing a prediction tool but no explanation of the underlying dynamics that driv...
Abstract. The complexity of visual representations is substantially limited by the compositional nature of our visual world which, therefore, renders learning structured object mod...
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
In this paper, we explore the problem of selecting appropriate interventions for students based on an analysis of their interactions with a tutoring system. In the context of the W...