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UIST
1993
ACM
14 years 2 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
IJCV
2002
185views more  IJCV 2002»
13 years 10 months ago
Vision and the Atmosphere
Current vision systems are designed to perform in clear weather. Needless to say, in any outdoor application, there is no escape from "bad" weather. Ultimately, computer ...
Srinivasa G. Narasimhan, Shree K. Nayar
CGF
2011
13 years 1 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
SIGSOFT
2003
ACM
14 years 3 months ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
ICCV
2009
IEEE
1419views Computer Vision» more  ICCV 2009»
15 years 3 months ago
On Feature Combination for Multiclass Object Classification
A key ingredient in the design of visual object classification systems is the identification of relevant class specific aspects while being robust to intra-class variations. Whil...
Peter Gehler, Sebastian Nowozin