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» Visual Formalisms Revisited
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UIST
2009
ACM
14 years 1 months ago
EverybodyLovesSketch: 3D sketching for a broader audience
We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditiona...
Seok-Hyung Bae, Ravin Balakrishnan, Karan Singh
ISVD
2007
IEEE
14 years 1 months ago
Two-dimensional line space Voronoi Diagram
Given a set of points called sites, the Voronoi diagram is a partition of the plane into sets of points having the same closest site. Several generalizations of the Voronoi diagra...
Stéphane Rivière, Dominique Schmitt
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
SIGSOFT
2003
ACM
14 years 5 days ago
Modeling and validation of service-oriented architectures: application vs. style
Most applications developed today rely on a given middleware platform which governs the interaction between components, the access to resources, etc. To decide, which platform is ...
Luciano Baresi, Reiko Heckel, Sebastian Thöne...
CHI
1997
ACM
13 years 11 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby