- An adaptive watermarking method based on the human visual system model and the fuzzy inference system in wavelet domain is proposed. Fuzzy logic is used for data fusion and build...
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Context photography consists of capturing context when taking a picture, by sensing physical input in addition to light and representing it visually in real time. By developing th...
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...