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ICVS
1999
Springer
13 years 12 months ago
Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
Tony Jebara, Alex Pentland
SI3D
2003
ACM
14 years 25 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
CHI
2006
ACM
14 years 1 months ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
HCI
2009
13 years 5 months ago
A Management System for Visual Communication Design at Film Studio
This research aims to propose a design management system for helping designer to make arrangement of the furniture in a film shooting studio. The main issue is that furniture has i...
Hong-Sheng Chen
ICASSP
2008
IEEE
14 years 2 months ago
Human perception of synthetic character emotions in the presence of conflicting and congruent vocal and facial expressions
Audio-visual emotion expression by synthetic agents is widely employed in research, industrial, and commercial applications. However, the mechanism through which people judge the ...
Emily Mower, Sungbok Lee, Maja J. Mataric, Shrikan...