We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
This research aims to propose a design management system for helping designer to make arrangement of the furniture in a film shooting studio. The main issue is that furniture has i...
Audio-visual emotion expression by synthetic agents is widely employed in research, industrial, and commercial applications. However, the mechanism through which people judge the ...
Emily Mower, Sungbok Lee, Maja J. Mataric, Shrikan...