Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
Animated pedagogical agents oer great promise for knowledge-based learning environments. In addition to coupling feedback capabilities with a strong visual presence, these agents...
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...