Large-scale CMPs with hundreds of cores require a directory-based protocol to maintain cache coherence. However, previously proposed coherence directories are hard to scale beyond...
Most recent embedded systems use caches to improve their average performance. Current timing analyses are able to compute safe timing guarantees for these systems, if tasks are ru...
Resource allocation problems in multi-user systems, modeled as Nash bargaining (NB) cooperative games, are investigated under different constraints. Using the joint time division m...
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
The most expensive geometric operation in image synthesis is visibility determination. Classically this is solved with hidden surface removal algorithms that render only the parts...