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GRAPHITE
2005
ACM
14 years 4 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
VRST
2005
ACM
14 years 4 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
VRST
2005
ACM
14 years 4 months ago
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation
In this paper, we introduce an interdisciplinary project, involving researchers from the fields of Physical Therapy, Computer Science, Psychology, Communication and Cell Neurobiol...
Shih-Ching Yeh, Albert A. Rizzo, Weirong Zhu, Jill...
DIGRA
2005
Springer
14 years 4 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
ER
2005
Springer
200views Database» more  ER 2005»
14 years 4 months ago
How to Tame a Very Large ER Diagram (Using Link Analysis and Force-Directed Drawing Algorithms)
Abstract. Understanding a large schema without the assistance of persons already familiar with it (and its associated applications), is a hard and very time consuming task that occ...
Yannis Tzitzikas, Jean-Luc Hainaut
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