Variation in object shape is an important visual cue for deformable object recognition and classification. In this paper, we present an approach to model gradual changes in the ?-...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
Statistical approaches for building non-rigid deformable
models, such as the Active Appearance Model (AAM), have
enjoyed great popularity in recent years, but typically require
...
Akshay Asthana (Australian National University), R...
We present in this paper a CBIR system for use in a psychological study of the relationship between human movement and Dyslexia. The system allows access to up to 500 hours of vid...
Laurent Joyeux, Erika Doyle, Hugh Denman, Andrew C...