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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
14 years 3 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
CONTEXT
2003
Springer
14 years 3 months ago
GRAVA: An Architecture Supporting Automatic Context Transitions and Its Application to Robust Computer Vision
We describe a software development approach for vision that enhances robustness by making novel use of context. Conventional approaches to most image understanding problems suffe...
Paul Robertson, Robert Laddaga
DNA
2003
Springer
14 years 3 months ago
One Dimensional Boundaries for DNA Tile Self-Assembly
In this paper we report the design and synthesis of DNA molecules (referred to as DNA tiles) with specific binding interactions that guide self-assembly to make one-dimensional as...
Rebecca Schulman, Shaun Lee, Nick Papadakis, Erik ...
GECCO
2003
Springer
138views Optimization» more  GECCO 2003»
14 years 3 months ago
Emergence of Collective Behavior in Evolving Populations of Flying Agents
We demonstrate the emergence of collective behavior in two evolutionary computation systems, one an evolutionary extension of a classic (highly constrained) flocking algorithm and...
Lee Spector, Jon Klein, Chris Perry, Mark Feinstei...
PG
2002
IEEE
14 years 3 months ago
Compressing Hexahedral Volume Meshes
Unstructured hexahedral volume meshes are of particular interest for visualization and simulation applications. They allow regular tiling of the three-dimensional space and show g...
Martin Isenburg, Pierre Alliez