Wearables are frequently designed to support users engaged in complex “real world” activities, ranging from food inspection to ground combat. Unfortunately, wearables also hav...
During teleoperation, a human operator often receives only 2-D visual feedback from the remote environment. While a variety of kinematic sensors exist on the remote manipulator fo...
Colour permeates our daily lives, yet we rarely take notice of it. In this work we utilise the SenseCam (a visual lifelogging tool), to investigte the predominant colours in one m...
Philip Kelly, Aiden R. Doherty, Alan F. Smeaton, C...
Capturing human activities that involve both gross full-body motion and detailed hand manipulation of objects is challenging for standard motion capture systems. We introduce a ne...
To learn the preferential visual attention given by humans to specific image content, we present NUSEF- an eye fixation database compiled from a pool of 758 images and 75 subjects....