Complex self-motion stimulations in the dark can be powerfully disorienting and can create illusory motion percepts. In the absence of visual cues, the brain has to use angular and...
Agents that operate in a real-world environment have to process an abundance of information, which may be ambiguous or noisy. We present a method inspired by cognitive research tha...
Maria E. Niessen, Gert Kootstra, Sjoerd de Jong, T...
Proxemics is the study of how people interact. We present a computational formulation of visual proxemics by attempting to label each pair of people in an image with a subset of p...
This paper presents a new model of object classes which incorporates appearance and shape information jointly. Modeling objects appearance by distributions of visual words has rec...
In this paper we proposed a visual speech recognition network based on Support Vector Machines. Each word of the dictionary is modeled by a set of temporal sequences of visemes. E...