Abstract. We introduce a view–point invariant representation of moving object trajectories that can be used in video database applications. It is assumed that trajectories lie on...
Multi-resolution methods are widely used in scientific visualization, image processing, and computer graphics. While many applications only require an one-time construction of the...
Bundle adjustment is one of the cornerstone to recover the scene structure from a sequence of images. The main drawback of this technique, due to nonlinear optimisation, is the ne...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
: This paper presents a novel representation for three-dimensional objects in terms of affine-invariant image patches and their spatial relationships. Multi-view constraints associ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...