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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
BMCBI
2010
138views more  BMCBI 2010»
13 years 7 months ago
A database and API for variation, dense genotyping and resequencing data
Background: Advances in sequencing and genotyping technologies are leading to the widespread availability of multi-species variation data, dense genotype data and large-scale rese...
Daniel Rios, William M. McLaren, Yuan Chen, Ewan B...
LREC
2010
197views Education» more  LREC 2010»
13 years 9 months ago
Question Answering Biographic Information and Social Network Powered by the Semantic Web
After several years of development, the vision of the Semantic Web is gradually becoming reality. Large data repositories have been created and offer semantic information in a mac...
Peter Adolphs, Xiwen Cheng, Tina Klüwer, Hans...
COMMA
2006
13 years 9 months ago
CBR and Argument Schemes for Collaborative Decision Making
In this paper we present a novel approach for combining Case-Based Reasoning (CBR) and Argumentation. This approach involves 1) the use of CBR for evaluating the arguments submitt...
Pancho Tolchinsky, Sanjay Modgil, Ulises Cort&eacu...
GPCE
2008
Springer
13 years 8 months ago
Property models: from incidental algorithms to reusable components
A user interface, such as a dialog, assists a user in synthesising a set of values, typically parameters for a command object. Code for “command parameter synthesis” is usuall...
Jaakko Järvi, Mat Marcus, Sean Parent, John F...