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DIGRA
2003
Springer
14 years 2 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
CA
2002
IEEE
14 years 2 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
IHM
2009
ACM
14 years 1 months ago
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...
KDD
1998
ACM
106views Data Mining» more  KDD 1998»
14 years 1 months ago
Analysing Rock Samples for the Mars Lander
In the near future NASAintends to explore various regions of our solar systemusing robotic devices such as rovers, spacecraft, airplanes, and/or balloons. Such platforms will carr...
Jonathan J. Oliver, Ted Roush, Paul Gazis, Wray L....
CAE
2007
13 years 11 months ago
memory [en]code - Building a Collective Memory within a Tabletop Installation
In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes d...
Holly Schmidt, Uta Hinrichs, Alan Dunning, M. Shee...