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ACMACE
2006
ACM
14 years 3 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
EUROPAR
2007
Springer
14 years 3 months ago
Fine Tuning Algorithmic Skeletons
Abstract. Algorithmic skeletons correspond to a high-level programming model that takes advantage of nestable programming patterns to hide the complexity of parallel/distributed ap...
Denis Caromel, Mario Leyton
VIIP
2001
13 years 10 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
EVOW
2011
Springer
13 years 19 days ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
WAPCV
2007
Springer
14 years 3 months ago
Simultaneous Robot Localization and Mapping Based on a Visual Attention System
Visual attention regions are useful for many applications in the field of computer vision and robotics. Here, we introduce an application to simultaneous robot localization and ma...
Simone Frintrop, Patric Jensfelt, Henrik I. Christ...