Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
We present a method for spotting words in the wild, i.e., in real images taken in unconstrained environments. Text found in the wild has a surprising range of difficulty. At one en...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
Multihop wireless mesh networks can provide Internet access over a wide area with minimal infrastructure expenditure. In this work, we present a measurement driven deployment stra...
Joseph Camp, Joshua Robinson, Christopher Steger, ...